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HAWKER
A debt-driven roguelite

HAWKER

Thirty days. An impossible debt.

By day you scavenge the ruins and stock the cart. By night the shadows hunt. Thirty days to settle a debt to Death. Or end the creditor.

Early Access · September 2026 · PC
The Hawker

You are the Hawker.

The Duchy has Fallen.
And you still owe Death his due.

A century after the Fall, Ysward endures under blightstorms and the uneasy weight of supernatural debts. You are the sole survivor of an ambushed trade convoy, suspended between life and undeath by the enigmatic Ankou, who for reasons wholly his own requires a reliable revenue stream.

Rebuild your caravan in the bone-dry labyrinth of Gwiravon. Scavenge the ruins. Sell to the survivors. Wrestle with the strange darkness awakening in your blood. Thirty days to pay the debt. Or end the creditor.

0Days to Pay
0Biomes
Ways to Fall

One day. Two lives.

01 · Day

Scavenge. Stock the cart.

Cross the blight. Raid procedural ruins for salvage. Read the roads, dodge the hunters, carry home what the outposts will actually pay for.

  • Raid the ruins
  • Weigh the loot
  • Stock the cart
02 · Night

Trade. Survive. Repeat.

Open the shop. Read the buyer. Price the rare. Then close the shutters, because the shadow that owns you wakes when the sun drops, and it is not the only thing out there.

  • Open the shop
  • Price the rare
  • Hold the line

How You Play

The Loop

01

Prepare

Plan or Perish

Consult the dead, study the blightstorm patterns, and manage your caravan upgrades. Every dawn is a decision.

02

Scavenge

The World is Your Market

Fight through procedurally-generated ruins and cursed wilds. Salvage what Ysward's survivors need most. And what Ankou's hunters desire least.

03

Survive

Night Belongs to Something Else

As darkness falls, your shadow powers surge. And so does the danger. Push your luck, or return to camp with your haul intact.

04

Hawk

Open for Business

Set up shop at your caravan, read your customers, price your goods, and fill the special requests that can turn the tide of your debt.

What Sets HAWKER Apart

Key Features

HAWKER gameplay: the Hawker's shadow powers surge as light drops, a glimpse of the Light & Shadow combat mechanic.
Emergent Combat
ICore Mechanic

Light & Shadow

|

Your body was touched by the Ankou's dark bargain. In shadow, you are something more than mortal: abilities surge, reflexes sharpen, and the darkness obeys. Step into the light, and you are only flesh again. Every fight, every biome, every choice becomes a dance between illumination and entropy.

HAWKER gameplay: the Hawker engages a mob of blight-scorched enemies in the ruins of Ysward.
Shop Keeper Systems
IIThe Shop

Your Mobile Caravan

Set up. Read the room.

Your caravan rolls between the outposts of Ysward, and at each one your trade starts over from a rug on the dirt. Upgrade your stalls. Read each market. Stock what sells. Miss it, and the debt keeps growing.

HAWKER gameplay: a second look at the Light & Shadow system, with the Hawker's abilities flaring under night.
Procedural Generation
IIIThe World

A World Reborn

The storm reshapes everything.

The blightstorm rolls through Ysward on its own relentless clock, reshaping the procedural landscape entirely. New ruins, new paths, new dangers. And new salvage. The world never gives you the same challenge twice, but you always get thirty days to solve it.

HAWKER concept art: the procedural Gwiravon biome under a blightstorm sky, showing the world's dark-fantasy tone.
Dynamic Narrative
IVStorytelling

A Debt with Consequences

Every choice is remembered.

Every NPC has memory. Every choice ripples through the dynamic narrative, built on a fully-branching Ink architecture. Miss a payment and expect the hunters. Earn favour and unlock secrets about Ankou, about the Fall, about what you really are.

Watch First

Trailer

The current teaser. Full screen, sound on, if you have it.

HAWKER key art · thumbnail for the teaser trailer

Frequently Asked

  • HAWKER is a debt-driven roguelite. By day you scavenge procedurally-generated ruins and stock a mobile caravan. By night the shadows hunt, and your own shadow powers surge. You have thirty in-game days to trade your way out of a supernatural debt to Death — or end the creditor.

Find Your People

Stay in the dark with us.

Two ways to follow what we're making. Pick whichever feels right.

Talk

Talk to the team.

Daily-ish dev chat, early looks, playtest invites, bug reports nobody asked for. Three of us answer when we can.

Join Discord
Notify

One email at launch.

Major milestones. Demo windows. The release. No weekly anything.

Occasional emails. Launch, demos, milestones. No spam.

Elsewhere

Or, the single signal — wishlist on Steam.

HAWKER

Your 30 days begin soon.

Wishlisting on Steam costs nothing. It's the single biggest thing you can do to help HAWKER reach the hunters who deserve it.

No purchase. No email required. Just wishlist and wait.