HAWKER

Most Anticipated Indie Roguelites of 2026 (Running List)

·9 min read

Here's the list of indie roguelites we're watching in 2026, ranked by wishlist impact, narrative promise, and how different they look from what already exists. Twenty games, updated as the year unfolds. This piece is maintained by the team at Tyrian Games, and we're transparent about one thing up front: our own game is on the list. We've tried to place it honestly based on what's public about the others, not on our preference for ourselves.

TL;DR

  • 2026 is a strong year for indie roguelites with releases across shop sim, narrative, grimdark, and card-based subgenres.
  • The top of the list includes Moonlighter 2's full release, HAWKER, Wanderburg, Slay the Spire 2, and several unannounced projects from established studios.
  • We update this list quarterly as release dates move and new games are announced.
  • Hades II's 2026 console launch expanded the broader audience for narrative roguelites going into the rest of the year's release slate.
  • The genre's 2026 is probably the deepest year for indie roguelites since 2020.

The twenty

1. Moonlighter 2: The Endless Vault (Digital Sun, full release 2026). Early Access since November 2025, first major update March 2026. The full release adds significant content in a year already strong for the genre. Currently the benchmark for shopkeeper roguelites.

2. HAWKER (Tyrian Games, September 2026). Our game. Grimdark shopkeeper roguelite with a thirty-day deadline, mobile caravan, Ink-driven narrative, and combat that inverts at night. Early Access September 2026. Wishlist on Steam.

3. Wanderburg (Randwerk, 2026). From a German worker co-op studio. Mobile fortress roguelite with modular siege engines and a castle that devours the world. Revealed at PC Gaming Show in 2025 and launching on Steam across 2026.

4. Hades II post-launch content (Supergiant Games, ongoing 2026). Full 1.0 shipped 25 September 2025, PS5 and Xbox on 14 April 2026. Supergiant typically adds content post-launch, and Hades II remains the benchmark for narrative roguelite.

5. Slay the Spire 2 (Mega Crit, Early Access 2025, full release 2026). Direct sequel to the genre-defining card roguelite. Cautious optimism from the Mega Crit team's communication, with extensive community involvement in the Early Access plan.

6. Balatro expansion content (LocalThunk, ongoing 2026). Balatro's ongoing content pipeline remains strong, with free updates through 2026 that keep the game's competitive community active.

7. Unannounced Dead Cells successor (Evil Empire, TBC). Evil Empire continues to publish Dead Cells content and has publicly discussed working on new projects. A broader continuation is rumoured.

8. Potionomics console ports and expansion (Voracious Games, 2026). More platforms and additional content planned across the year.

9. Dungeon Clawler full release (Stray Fawn Studio, 2026). Claw machine meets roguelite dungeon crawl. A genuinely novel mechanical hook in a year with a lot of similar-shaped roguelites.

10. Tiny Rogues 1.0 (rubend3r, 2026). Bullet-heaven roguelite with genuinely strong mechanical depth. Early Access has had a dedicated community since 2023.

11. Upcoming project from the Darkest Dungeon team (Red Hook Studios, 2026 or 2027). No confirmed details. Red Hook continues to support Darkest Dungeon 2 and has hinted at new work.

12. Cult of the Lamb expansion content (Massive Monster, 2026). Continued content for the multi-million-seller, with further follower mechanics and ritual depth teased.

13. Isles of Sea and Sky expansion (Cicada Games, 2026). Small-team, beloved niche roguelite with ongoing content.

14. Cassette Beasts new content (Bytten Studio, 2026). Creature-collector with roguelite structure, popular among Pokémon-roguelite crossover fans.

15. Inscryption spiritual successor (Daniel Mullins Games, TBC). Rumoured for 2026 or later. Mullins has been quiet publicly, which he's historically done right before revealing major new work.

16. Loop Hero 2 (Four Quarters, rumoured 2026 or 2027). The first Loop Hero found a strong niche audience, and a sequel has been discussed in developer interviews.

17. Several folk-horror indie roguelites from Steam Next Fest 2026. Multiple small-team projects flagged during Steam Next Fest events through late 2025 and early 2026 are tracking toward release windows in the back half of 2026.

18. Small Saga expansion (Darya Noghani, 2026). Mouse-scale RPG with roguelite elements, cult following since 2023.

19. Blasphemous 3 (rumoured, The Game Kitchen, 2026 or 2027). Not confirmed roguelite but roguelite elements would fit the trajectory. The Game Kitchen's work on Blasphemous 2 in 2023 pushed toward more run-like structure.

20. Multiple Steam Next Fest demos that will convert to wishlist-heavy indie releases through 2026. The back half of 2026 is already strong on the demo side, and several of those demos will mature into full releases within the year.

Genre distribution across 2026

The 2026 release slate is particularly strong in four subgenres.

Shopkeeper roguelite has Moonlighter 2 and HAWKER, a small but defining pair of releases. Narrative roguelite has Hades II post-launch content, Cult of the Lamb expansion, and HAWKER. Card roguelite has Slay the Spire 2 and Balatro content. Grimdark roguelite has HAWKER and possibly the Darkest Dungeon team's project. Every one of those subgenres has at least one release that moves the genre forward, which is a rare alignment.

A first-hand Hawker example

We've been tracking the 2026 indie roguelite release slate closely since early 2024, partly because we're in it and partly because we genuinely wanted to know what HAWKER would be shipping into. The interesting thing we learned was that the roguelite audience's patience is increasing. A few years ago, a roguelite release in the same month as a major competitor would have been risky. In 2026, fans of the genre seem to treat releases as complementary rather than competitive, probably because the genre has branched enough that each release serves a slightly different taste.

We specifically chose September 2026 for Hawker's Early Access partly because it lands after the Moonlighter 2 full release window and before the holiday release crush. That window isn't empty. It's crowded. But the crowding means there are players actively in-market for the genre, which is what we wanted. The adjacent-release-is-friendly behaviour we've seen in 2025 and 2026 suggests the genre has the audience to support multiple concurrent releases, and the list above is partly our argument that the roguelite market has room for twenty serious releases in a single year. If you want to see the genre thrive, buy more than one of them.

What we update each quarter

Release dates shift, often. New announcements land at Steam Next Fest and developer blog posts. Our rankings move based on the most recent information. Whether a demo is available matters for Steam Fest timing. The list gets updated every quarter to reflect all of these, and readers who found this piece earlier in the year may see it shuffled differently on a later visit.

FAQ

What is the best upcoming roguelite of 2026?

Subjective. Moonlighter 2's full release is the most anticipated by volume. HAWKER is the most anticipated grimdark entry. Wanderburg is the most anticipated new IP from an established team. Slay the Spire 2 is the most anticipated card-roguelite release.

Will HAWKER release in 2026?

Yes. Early Access September 2026 on Steam.

When is Moonlighter 2 fully released?

Full release is scheduled for 2026. Digital Sun hadn't locked a specific date at the time of writing, though the first major Early Access update in March 2026 suggests strong pacing toward a full release window later in the year.

Are there any good free roguelites coming in 2026?

Several smaller itch.io and Steam free releases. Specific titles depend on which studios ship when.

What is a good roguelite for a beginner in 2026?

Hades (original) remains the most accessible entry. Slay the Spire for turn-based. Moonlighter for shopkeeper roguelite. Hades II for the mechanical peak.

Why anticipation lists matter for indie discovery

A brief note on why lists like this one exist. Steam's algorithm rewards wishlists, wishlists reward visibility, and visibility rewards discovery. Players who add to their wishlist during Steam Next Fest or in the months before a game ships give the game a better launch. Lists like this one exist partly to help players find games they'd enjoy wishlisting, and partly to help smaller studios reach audiences they wouldn't reach through advertising alone. Every indie studio on this list benefits when readers wishlist the games that appeal to them, and most of us track wishlists as one of the primary health metrics for our own releases.

How we chose the twenty

Our criteria for inclusion are transparency-worth-naming. Games with a confirmed 2026 release window, playable demo, or Early Access presence were the baseline. Games with clear studio pedigree and a track record of shipping were favoured. Games with distinctive mechanical or tonal hooks were favoured. Games that were merely rumoured, leaked, or on extended delay were flagged separately rather than placed in the ranked list. We're open to updating the list if new data arrives, and we do update it quarterly.

Extended genre notes

Worth naming a few observations about the broader indie gaming landscape this category sits in across 2026. The indie market has grown significantly since 2020, with Steam alone now publishing thousands of titles per year. Discovery is the category's biggest challenge, not production. Most players find new games through a combination of algorithmic recommendation, word of mouth, and curated lists like this one.

The 2026 commercial story for the category favours studios that ship with clear positioning rather than studios that ship as genre-default entries. A game that knows who it's for tends to find its audience even at small scale. A game that hopes to be liked by everyone often ends up being recommended by no-one. HAWKER's positioning (grimdark shopkeeper roguelite, Breton folklore, thirty-day clock) is deliberately narrow because narrow positioning travels better than broad positioning in 2026's crowded indie market.

The audience for this category tends to cross generational lines. Players who grew up on 1990s PC games, players who came in through the 2010s indie boom, and players new to indies through 2020s word-of-mouth are all represented. The category isn't age-coded the way some indie genres are, which means studios can build for breadth rather than specific cohorts.

Practical buying advice

If you're using this list to build a reading-and-playing library, a few practical suggestions. Most of the games mentioned go on Steam sale at least twice a year, often at 50 percent or more off. Adding them to your wishlist and waiting for the next sale is usually the most cost-efficient approach. Many of the older entries are cheap year-round. The newer ones often go on sale first during Steam's summer or winter sales. HAWKER's Early Access price is below the planned full-release price, which is standard indie practice.

If you play on handheld (Steam Deck, Switch 2, ROG Ally) most of the games above run well on these platforms. The category tends to be performance-friendly because the production values prioritise tone over graphical fidelity. This is worth knowing because category fans often play across multiple platforms.

Spoiler wall

Everything above keeps Hawker at the level of scheduling and positioning. The Early Access date, the combat inversion, and the caravan are all shown openly in our trailers. No post-demo material appears in this list.

Closing

2026 is shaping up to be one of the deepest years for indie roguelites since 2020. We're watching the twenty games above closely. We're biased about one of them.

Wishlist HAWKER's September 2026 launch.

Next read: Indie roguelite release dates 2026 (running list), or What is a shopkeeper roguelite?.

Further reading

For related context see HAWKER release date and Early Access guide.

External citations

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